![]() Those games crash on modern hardware because they run onto code paths using 3DNow! instruction set. Hmmm, first, when dealing with Arthur's Knights, I thought CPUID instructions must be coded badly in the game somewhere, so I decided to explore it. I found all the points in the code but handling the capability flags is a bit subtle in the game, I struggled with it a lot. However when Marian told me on Vogons that a caring person from a Russian company created a patch for the translated version,Īnd also shared that with me, I checked out the same points in the patched file and ported the solution into the executables I had. It not only helped but in addition with that knowledge, I could patch all of the games. ![]() So, thanks to the unknown guy, they now work.
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